Table of Content


Introduction


Terra Morta (localized in English as "Deadland") is a single-player isometric action RPG — where we hoped our early-20s male audience would explore a grim fantasy in a role-playing setting. I worked as a Unity Engineer alongside my (also) engineer friend as we both figured out the game's design.

<aside> <img src="/icons/school_orange.svg" alt="/icons/school_orange.svg" width="40px" /> This game is a university project that remains unfinished and unreleased. It uses several free assets available at the time from the Unity Asset Store.

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Game Showcase


Untitled

<aside> <img src="/icons/conversation_orange.svg" alt="/icons/conversation_orange.svg" width="40px" /> This game’s supported languages are: Brazilian Portuguese **(**🇧🇷). A translation to english is available in each screenshot’s caption/commentary.

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Team Distribution


During my work time on this project, I've significantly interacted with the following professionals:

Role Qualification Range
(1) Unity Engineer Independent (Collegiate)

My Responsabilities


Development Oriented

  1. Coded most of the systems available in the game.
  2. Wrote the dialogues and overall context of the story.
  3. Searched for assets that attributed value to our setting.

My Contribution


<aside> <img src="/icons/photo-landscape_orange.svg" alt="/icons/photo-landscape_orange.svg" width="40px" /> Screenshots are provided inside each delivery’s page.

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Untitled