Terra Morta (localized in English as "Deadland") is a single-player isometric action RPG — where we hoped our early-20s male audience would explore a grim fantasy in a role-playing setting. I worked as a Unity Engineer alongside my (also) engineer friend as we both figured out the game's design.
<aside> <img src="/icons/school_orange.svg" alt="/icons/school_orange.svg" width="40px" /> This game is a university project that remains unfinished and unreleased. It uses several free assets available at the time from the Unity Asset Store.
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<aside> <img src="/icons/conversation_orange.svg" alt="/icons/conversation_orange.svg" width="40px" /> This game’s supported languages are: Brazilian Portuguese **(**🇧🇷). A translation to english is available in each screenshot’s caption/commentary.
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During my work time on this project, I've significantly interacted with the following professionals:
Role | Qualification Range |
---|---|
(1) Unity Engineer | Independent (Collegiate) |
Development Oriented
<aside> <img src="/icons/photo-landscape_orange.svg" alt="/icons/photo-landscape_orange.svg" width="40px" /> Screenshots are provided inside each delivery’s page.
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