Capiclicker is a single-player exponential game with idle and tap elements whose central fantasy is being a capybara mailperson. Targeted at an early-20s pop audience, I worked as a Unity Engineer alongside my artist friend as we both figured out the game's design.
<aside> <img src="/icons/school_brown.svg" alt="/icons/school_brown.svg" width="40px" /> This game is an university project that remains unfinished and unlaunched.
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<aside> <img src="/icons/conversation_brown.svg" alt="/icons/conversation_brown.svg" width="40px" /> This game’s supported languages are: Brazilian Portuguese **(**🇧🇷). A translation to english is available in each screenshot’s caption/commentary.
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<aside> <img src="/icons/warning_brown.svg" alt="/icons/warning_brown.svg" width="40px" /> The screenshots feature a visual bug regarding the currency bar (it stays invisible).
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During my work time on this project, I've significantly interacted with the following professionals:
Role | Qualification Range |
---|---|
(1) Game Artist | Independent (Collegiate) |
Development Oriented
<aside> <img src="/icons/photo-landscape_brown.svg" alt="/icons/photo-landscape_brown.svg" width="40px" /> Screenshots are provided inside each delivery’s page. They feature a visual bug regarding the currency bar (it stays invisible).
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