Game Industry and Platforms
WePC
- The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019.
- It is predicted that in 2020 $159.3 Billion will be spent on Games in 2020 and that the Market Will Surpass $200 Billion by 2023.
- PC is still the most popular platform for game developers with 56% developing games for the platform in 2020.
- Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.
- Mobile gaming now has the biggest share of the market with 48% of players engaging in mobile gaming
- When US gamers were asked which platform they preferred for gaming, it was found that 61% used their Smartphone, 52% used a dedicated console, and 49% took part in PC gaming
Statistica
Published by J. Clement, Jan 29, 2021
- The video gaming industry is huge and shows no signs of slowing down. While there were almost two billion video gamers across the world in 2015, this figure is expected to rise to over three billion gamers by 2023.
- As well as being the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2021, the video game market size in the United States is projected to surpass 65.49 billion U.S. dollars, down from the all-time industry high in 2020 with 66.88 billion U.S. dollars.
- According to estimates, there were over 1.5 billion video gamers in the region in 2020, generating a combined revenue of 78.3 billion U.S. dollars.
- As well as being the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2021, the video game market size in the United States is projected to surpass 65.49 billion U.S. dollars, down from the all-time industry high in 2020 with 66.88 billion U.S. dollars.
- While gaming is classically seen as a hobby of the young and the male, data suggests that the love of gaming is shared by young and old alike. In fact, it seems that female gamers will be a force to be reckoned with in the future as they made up 41 percent of the U.S. gaming population in 2020, up from 38 percent in 2007
- The graph shows the distribution of U.S. video game sales by genre. In 2018, 11.1 percent of all video games sold in the United States were sports games.

Demographics