- Pivot should be on Centre middle of mesh.
- Developer will require a separate mesh without the rubber part (i.e. wheel with only rim).
- No need to have collision mesh
- Only one wheel is required
- The one Provided Wheel should be of Left side


- There should a dedicated slot for tire rubber part. For rest of the tire parts (i.e. Tire rim, disk brake ) artist can assign material slot according to their preferences.