I was able to fix it by checking the movable, but when the second hand finishes its one-circle journey, the minute hand does not move exactly at the same time. I worried about the off of the time.

I was able to fix it by checking the movable, but when the second hand finishes its one-circle journey, the minute hand does not move exactly at the same time. I worried about the off of the time.

Movable on!! If the mesh is static mesh, Movable on status is required to move it.

Movable on!! If the mesh is static mesh, Movable on status is required to move it.

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Also, I learned the differences between Add and Increase.

I had to connect Delay and SetRelative Rotation by using Increase, but Add is only about the Math, I was able to manage the rotation separately. So, I was able to make the minute hand movement smooth as below. I was able to make it in two different ways, one is connecting them in a row.

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Or by using “Sequence” from delay to all three hands. Based on the rotation value of the second hand, using “add,” I multiplied 60 to get the minute hand rotation value and 720 for the hour hand rotation value.

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IMG_6070 2.mp4

But I just didn’t want to continue this project in the virtual world, and building a timekeeper that can archive memories in specific spatial time points for decades felt like a long journey, not affordable in a few weeks. Also, I wanted to do more physical work. Then suddenly, I just came up with a totally different Idea.

“Let's show people only part of the time! Quarter!! ”

So