I was able to fix it by checking the movable, but when the second hand finishes its one-circle journey, the minute hand does not move exactly at the same time. I worried about the off of the time.
Movable on!! If the mesh is static mesh, Movable on status is required to move it.
Also, I learned the differences between Add and Increase.
I had to connect Delay and SetRelative Rotation by using Increase, but Add is only about the Math, I was able to manage the rotation separately. So, I was able to make the minute hand movement smooth as below. I was able to make it in two different ways, one is connecting them in a row.
Or by using “Sequence” from delay to all three hands. Based on the rotation value of the second hand, using “add,” I multiplied 60 to get the minute hand rotation value and 720 for the hour hand rotation value.
But I just didn’t want to continue this project in the virtual world, and building a timekeeper that can archive memories in specific spatial time points for decades felt like a long journey, not affordable in a few weeks. Also, I wanted to do more physical work. Then suddenly, I just came up with a totally different Idea.
“Let's show people only part of the time! Quarter!! ”
So