Starting Principles

This gives specific benefits:

Types of Weapons

  1. Directed EM weapons
  2. Particle Beams/Subatomic Kinetics
  3. Macroscopic High Velocity Kinetics
  4. Warheads/Projectiles
  5. Launchers

Generally speaking, all weapons should also have an option to be optimized against individual target ships, for PD, or a mix of both (DP weapons). Mountings should probably also be broadly specified at this point (a turreted particle beam emitter is going to be very different from a spinal mount). Things that are universally applicable to a module such as power consumption and mass should also be included.