Objects

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While thinking of ways in which to layout my product, the Oculus Rift’s interface shown above is the closest design I am aiming for. The abstract objects displayed, such as the dimensions of the screen, the point and the lines used to make up the screen is admirable. When creating my prototype, I was sure to research how wide and high the screen had to be on Figma in order to create a VR application. The dimensions 1920 x 1080 was the suggested size, as it leaves room for any 3D background images to be displayed. The main centre point will be dead centre, to avoid any dizziness.

The shapes used, without including icons are mainly rectangles, which shouldn’t be too hard to replicate, but the most important aspect of this is the size of the shapes. Oculus has done a great job designing the layers and text areas in VR. The option is always there for the user, to make the text area bigger or closer to the headset, but never go beyond or below the 1 and 2-meter mark, according to research. The background image in my case will be of an MRI room, if I can obtain that, to make the application as realistic as I can. I will be including navigation buttons in my design in the form of text boxes either displaying, “Next”, “Back”, “Cancel”, “Begin Scan” and so on. So any icons created by myself will be for this reason. If I can obtain icons online at some stage to help with the interaction part of the VR world, I will be sure to use that.

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Colour Scheme

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Similar to the Oculus Rift’s design, as you can see they use neutral and darkish colours, like two hints of grey and a grey white colour (if that’s the word) for the text. They mainly abstain from using really dark and really bright colours in their designs to make it as easy as they can for the user to navigate. I took a leaf out of their book with regards to this. As you can see above, this is the colour scheme I created for my VR product. You can see the similarities between each of the colour schemes (mine and Oculus Rift). I thought to myself, there is no better place than to start by looking at Oculus’ design, as they are GOAT of Virtual Reality design in this century.

It is still early days with regards to the colour scheme and the content included within the app. However, one thing is for certain. The shapes included in the prototype, such as the rectangles (mainly), squares and circles will be included no matter what. As we all know, VR is made up of shapes, on all pages. In my opinion it is one of the advantages of creating designs on Figma for VR, as the text boxes and buttons are easy to make, it is just deciding where to put them and what content to include.