⚠️this page is archived ⚠️
<aside> ⛔ The new docs are here: https://docs.readyplayer.me/asset-creation-guide/validation/validation-checks/mesh-validations/check-uv-map-range do not use or edit this notion page!
</aside>
<aside> 💡 Version 0.1.0, Latest: 15/06/2022
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UVs were found to lie outside the 0-1 range of UV coordinate space.
This can lead to unexpected results when an avatar with merged materials via texture atlasing is requested from Ready Player Me.
This can also cause unexpected results when the Extension setting of an Image Texture Node is set to Extend or Clip.
<aside> ⚠️ Severity: Warning
</aside>