PNAS / Richard Goerg / Getty / The Atlantic

The scientific paper—the actual form of it—was one of the enabling inventions of modernity. Before it was developed in the 1600s, results were communicated privately in letters, ephemerally in lectures, or all at once in books. There was no public forum for incremental advances. By making room for reports of single experiments or minor technical advances, journals made the chaos of science accretive. Scientists from that point forward became like the social insects: They made their progress steadily, as a buzzing mass.

The earliest papers were in some ways more readable than papers are today. They were less specialized, more direct, shorter, and far less formal. Calculus had only just been invented. Entire data sets could fit in a table on a single page. What little “computation” contributed to the results was done by hand and could be verified in the same way.

The more sophisticated science becomes, the harder it is to communicate results. Papers today are longer than ever and full of jargon and symbols. They depend on chains of computer programs that generate data, and clean up data, and plot data, and run statistical models on data. These programs tend to be both so sloppily written and so central to the results that it’s contributed to a replication crisis, or put another way, a failure of the paper to perform its most basic task: to report what you’ve actually discovered, clearly enough that someone else can discover it for themselves.

Perhaps the paper itself is to blame. Scientific methods evolve now at the speed of software; the skill most in demand among physicists, biologists, chemists, geologists, even anthropologists and research psychologists, is facility with programming languages and “data science” packages. And yet the basic means of communicating scientific results hasn’t changed for 400 years. Papers may be posted online, but they’re still text and pictures on a page.

What would you get if you designed the scientific paper from scratch today? A little while ago I spoke to Bret Victor, a researcher who worked at Apple on early user-interface prototypes for the iPad and now runs his own lab in Oakland, California, that studies the future of computing. Victor has long been convinced that scientists haven’t yet taken full advantage of the computer. “It’s not that different than looking at the printing press, and the evolution of the book,” he said. After Gutenberg, the printing press was mostly used to mimic the calligraphy in bibles. It took nearly 100 years of technical and conceptual improvements to invent the modern book. “There was this entire period where they had the new technology of printing, but they were just using it to emulate the old media.”

Victor gestured at what might be possible when he redesigned a journal article by Duncan Watts and Steven Strogatz, “Collective dynamics of ‘small-world’ networks.” He chose it both because it’s one of the most highly cited papers in all of science and because it’s a model of clear exposition. (Strogatz is best known for writing the beloved “Elements of Math” column for The New York Times.)

The Watts-Strogatz paper described its key findings the way most papers do, with text, pictures, and mathematical symbols. And like most papers, these findings were still hard to swallow, despite the lucid prose. The hardest parts were the ones that described procedures or algorithms, because these required the reader to “play computer” in their head, as Victor put it, that is, to strain to maintain a fragile mental picture of what was happening with each step of the algorithm.

Victor’s redesign interleaved the explanatory text with little interactive diagrams that illustrated each step. In his version, you could see the algorithm at work on an example. You could even control it yourself.

Bret Victor

Strogatz admired Victor’s design. He later told me that it was a shame that in mathematics it’s been a tradition for hundreds of years to make papers as formal and austere as possible, often suppressing the very visual aids that mathematicians use to make their discoveries.

Strogatz studies nonlinear dynamics and chaos, systems that get into sync or self-organize: fireflies flashing, metronomes ticking, heart cells firing electrical impulses. The key is that these systems go through cycles, which Strogatz visualizes as dots running around circles: When a dot comes back to the place where it started—that’s a firefly flashing or a heart cell firing. “For about 25 years now I’ve been making little computer animations of dots running around circles, with colors indicating their frequency,” he said. “The red are the slow guys, the purple are the fast guys ... I have these colored dots swirling around on my computer. I do this all day long,” he said. “I can see patterns much more readily in colored dots running, moving on the screen than I can in looking at 500 simultaneous time series. I don’t see stuff very well like that. Because it’s not what it really looks like ... What I’m studying is something dynamic. So the representation should be dynamic.”

Software is a dynamic medium; paper isn’t. When you think in those terms it does seem strange that research like Strogatz’s, the study of dynamical systems, is so often being shared on paper, without the benefit of his little swirling dots—because it’s the swirling dots that helped him to see what he saw, and that might help the reader see it too.

This is, of course, the whole problem of scientific communication in a nutshell: Scientific results today are as often as not found with the help of computers. That’s because the ideas are complex, dynamic, hard to grab ahold of in your mind’s eye. And yet by far the most popular tool we have for communicating these results is the PDF—literally a simulation of a piece of paper. Maybe we can do better.

Stephen Wolfram published his first scientific paper when he was 15. He had published 10 when he finished his undergraduate career, and by the time he was 20, in 1980, he’d finished his Ph.D. in particle physics from the California Institute of Technology. His secret weapon was his embrace of the computer at a time when most serious scientists thought computational work was beneath them. “By that point, I think I was the world’s largest user of computer algebra,” he said in a talk. “It was so neat, because I could just compute all this stuff so easily. I used to have fun putting incredibly ornate formulas in my physics papers.”

As his research grew more ambitious, he found himself pushing existing software to its limit. He’d have to use half a dozen programming tools in the course of a single project. “A lot of my time was spent gluing all this stuff together,” he said. “What I decided was that I should try to build a single system that would just do all the stuff I wanted to do—and that I could expect to keep growing forever.” Instead of continuing as an academic, Wolfram decided to start a company, Wolfram Research, to build the perfect computing environment for scientists. A headline in the April 18, 1988, edition of Forbes pronounced: “Physics Whiz Goes Into Biz.”

At the heart of Mathematica, as the company’s flagship product became known, is a “notebook” where you type commands on one line and see the results on the next. Type “1/6 + 2/5” and it’ll give you “17/30.” Ask it to factor a polynomial and it will comply. Mathematica can do calculus, number theory, geometry, algebra. But it also has functions that can calculate how chemicals will react, or filter genomic data. It has in its knowledge base nearly every painting in Rembrandt’s oeuvre and can give you a scatterplot of his color palette over time. It has a model of orbital mechanics built in and can tell you how far an F/A-18 Hornet will glide if its engines cut out at 32,000 feet. A Mathematica notebook is less a record of the user’s calculations than a transcript of their conversation with a polymathic oracle. Wolfram calls carefully authored Mathematica notebooks “computational essays.”

The notebook interface was the brainchild of Theodore Gray, who was inspired while working with an old Apple code editor. Where most programming environments either had you run code one line at a time, or all at once as a big blob, the Apple editor let you highlight any part of your code and run just that part. Gray brought the same basic concept to Mathematica, with help refining the design from none other than Steve Jobs. The notebook is designed to turn scientific programming into an interactive exercise, where individual commands were tweaked and rerun, perhaps dozens or hundreds of times, as the author learned from the results of their little computational experiments, and came to a more intimate understanding of their data.

“It’s incalculable, literally ... how much is lost, and how much time is wasted.”

What made Mathematica’s notebook especially suited to the task was its ability to generate plots, pictures, and beautiful mathematical formulas, and to have this output respond dynamically to changes in the code. In Mathematica you can input a voice recording, run complex mathematical filters over the audio, and visualize the resulting sound wave; just by mousing through and adjusting parameters, you can warp the wave, discovering which filters work best by playing around. Mathematica’s ability to fluidly handle so many different kinds of computation in a single, simple interface is the result, Gray says, of “literally man-centuries of work.”