door kick GIF Image, 819 × 462 pixels.gif

Avatar_Punch1.mov [gif-to-webp output image].webp

Add a second actor to the scene via the storyboard feature:

Storyboarding: iteratively refine multi-avatar mocap in a scene: doing multiple recordings & filming with VR cameras

And enable Avatar Physics:

Physics > Ragdoll Physics

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This allows enabling Punch damage:

https://vimeo.com/977255401?share=copy

https://vimeo.com/977259439

Ragdoll settings menu

Each of the five ragdoll groups (Head, Spine, Hip, Arms and Legs) contain weight sliders that allow the user to specify the blending amount for specific groups in the ragdoll. Many profiles can be created and allows users to create new animations where avatars can be puppeted in VR and react to physics! This feature also works with the existing weapon system.

image.webp

Spring Force

punch_1.gif

To be able to punch, you need to deactivate “Grab attach” in the popup when selecting the avatar you want to punch. If ON, it means the trigger will grab the avatar, instead of colliding with it.

<aside> 📌

One issue that needs to be fixed is when reviving avatars they will often get thrown far out of sight due to a physics glitch. The only way to revive/reload an avatar is to disable the contact physics checkbox first then click the reload button.”

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</aside>

Ragdoll Feature

Users can pick up other avatars, throw avatars around, move them around the scene, punch, hold hands, or even pick up avatars by their feet! And can be recorded as mocap and exported right to Blender.

How it works