What's The Point?
Ahmadigol collects and summarizes the most relevant definitions of "educational technology" to create their own definition: technology should systematize learning and build comfortable environments so it's actually interesting and efficient for each student.
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Bullet Summary
- Technology comes from the Latin root texere, which means "to weave," and logos, which refers to reasoning.
- Ahmadigol interprets technology as applying knowledge or logic systematically.
- While Dubois states that environment, results, and particular situations are crucial to education, Ahmadigol also points out that a learners’ needs, prior knowledge, and motivation are also important.
- So, Ahmadigol references the four questions that Bruner believes education design should consider, which they say considers education more holistically:
- What are learners’ assumptions and prior knowledge?
- To learn more, what should structure and combination of learning topic like?
- How are learning materials arranged and ordered to facilitate learning?
- In what way do encouragement, punishment, and feedback apply in achieving educational goals?
- They also bring up Silverman's two concepts of educational technology: relative, which focuses on the method/instrument; and structural, which is about how learning is evaluated.
- Ultimately, though, the influence of tech is changing so fast that in order to keep up, technology needs to prioritize being efficient in both its method and structure. So, educational technology must focus on being more relevant to learners' specific needs and being efficient.
Notable Quotes
"The term education refers to process of interaction between learner and resources of his learning."
"Educational technology is the art and study of building a learning system as well as setting up a feedback mechanism for learning system."