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Auto-Rig Pro provides a built-in export preset for Unity, making it relatively easy to get models working with Unity’s Mecanim's Humanoid rig.
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Prepare Your Character in Blender
- Set your character to T-pose in Blender.
- If using IK controllers, you’ll need to bake animations or disable IK before export.
Export to FBX Using Auto-Rig Pro’s Unity Preset
- In Blender, go to Auto-Rig Pro → Export.
- Enable the “Unity” preset to automatically format the skeleton correctly.
- Select Only Deform Bones (to avoid exporting extra control bones).
- Check Apply Transforms to prevent scaling issues in Unity.
Import Into Unity
- Drag and drop the FBX file into your Unity APS project.
- Select the character in Unity and go to the Rig tab.
- Change Animation Type to Humanoid.
- Click Apply and check the bone mapping in Configure.
- If any bones are missing, manually assign them using Unity’s Avatar Configuration.
- If the character looks twisted, check "Enforce T-Pose" and tweak the reference pose.
Add APS component
Select you fbx in the outliner, inspector > add component > APS_SDK (script)