SUMMARY
This document provides an overview of the interview process for artists looking to enter the games industry. It covers the stages of discovery, first interview, art test (sometimes), and final interview, emphasizing the importance of having a polished CV and portfolio, as well as taking the time to make informed decisions about whether a company is a good fit. The document also includes advice on dealing with rejection and emphasizes the importance of persistence.
QUICK LINKS
TABLE OF CONTENTS
Finding
B. Importance of choosing the right university for a career in video games
Te important first step to making this decision is to do research on whatthe university can offer you, how much it will cost and more
placeholder
Degree is not usually looked at in video games
Degree is important for moving countries, like let’s say the USA from EU
<aside> 📍 NOT ACCREDITED Placeholder
</aside>
<aside> 📍 ACCREDITED Placeholder
</aside>
<aside> 📍 Placeholder
</aside>
<aside> 📍 Placeholder
</aside>
<aside> 📍 Placeholder
</aside>
<aside> 📍 BACHELOR
</aside>
<aside> 📍 BACHELOR
</aside>
<aside> 📍 PHD
</aside>
placeholder
placeholder
Finding a school on Artstation and looking at the work
placeholder
Keep in mind that a lot of lists that you find are US centric
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder