Do you dream of being a space tyrant hero? Want to develop a railgun that will chuck a lump of matter at an unsuspecting civilian hostile combatant at relativistic speeds? Perhaps you found some Exotic Ridiculite out in the Belt, and you think it might just be the key to owning your very own planet cracker suffering eliminator.

Sounds like Development Projects are right for you.

Development Projects are the tool for making your wildest designs come true. Collaborate with your (hopefully well-funded) research institutions to develop new designs for anything from ship weapons, engines and armor, to agricultural facilities and orbital habitats.

Here's how it works:

Starting a New Development Project

When you start a new development project, you can specify what you want from a small handful of options:

  1. Spacecraft Modules
  2. Spacecraft
  3. Launch/Landing Systems
  4. Surface Units
  5. Colony Facilities

Development Projects are designed in such a way that you can complete one in just a few clicks, worrying about pesky details like Engine ISP and Railgun Muzzle Velocity only when you want to. Of course, you'll probably get much more performant designs if you tweak those things yourself, but if you just want to flip the table and say "gimme a damn railgun STAT" and let the engineers worry about the details, you're free to do so. Now even grandma can engage in space warfare!

Time, Funding and Getting What You Want

While you're designing your slick new spacecraft, be sure to keep an eye on how much time it will take and the expected level of funding you'll need. This data will be shown to you in the design screen and automatically updated as you tweak variables.

  1. Time — If you just told your online-university, minimum-wage engineering staff that you want an Alcubierre drive made from regular old normie matter, they will happily let you know that it may take on the order of 1,000 years for the theoretical science to catch up with your crazy fantasies, before laughing at you privately.
  2. Funding — Each design will give you an ideal level of funding for the project based on things like "have we made these before?", "how much available capacity do our research institutions have?" and "how well do we understand the theoretical science behind it?" It's up to you to determine how much funding you would like to allot towards development, but keep in mind that underfunding may lead to subpar results, as outlined below.
  3. Likelihood of Success — Ask for the impossible, and you're likely to be disappointed. Aim for simple goals, and you might be pleasantly surprised. The designer tells you a rough estimate of how likely the project is to meet your expectations with ideal funding.

The Proposal System

The Development Project system should only be as involved as you want it to be. If you want to spend hours tweaking variables on your fancy new railgun, you should be able to. Likewise, if you don't care about nerd stuff like Muzzle Velocity and Projectile Weight, but you find yourself in need of defense against those pesky Martian Separatists, you should also be able to simply say "hey engineers, gimme a railgun" in just a few clicks.

To facilitate this depth-optional approach, EM will utilize a Proposal system. Once you've completed a design, it will be Submitted for Proposal, which basically means it goes out to all the best Research Labs in the land, who will each come back to you with their own proposal. You'll receive one proposal from each Institution that specializes in the design you're submitting.