With the new cinemachine update some components have been deprecated. All template prefabs have been updated to use the new components. Unfortunately, any changes to FOV or other camera properties you made will be lost.
Also, cameras using the Cinemachine dolly will need to be updated with the new version. The scene SampleScene1 has been modified with an updated dolly example.
New components have been added to the character to support moving, shooting and strafing. Follow the next steps even if you won’t use these features.
If you’re using a copy of the original character animation make sure you replicate the new Animator Layers and states, matching the existing states in the new layers.
Most weapon-related states have been moved to the Weapon Layer and removed from the Base Layer.
ForwardMotion and BackwardMotion have been removed with an OmniMotion state in the Base Layer