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A visual cheat-sheet for the 187 keyboard shortcuts found in Blender

#Keyboard Shortcuts

Universal

Esc Cancels Blender functions without changes
Space Open the toolbox
Tab Start or quit edit mode
F1 Loads a Blender file, changes the window to a file window
Shift F1 Appends parts from other files, or loads as library data
F2 Writes a Blender file, changes the window to a file window
Shift F2 Exports the scene as a DXF file
Ctrl F2 Exports the scene as a VRML1 file
F3 Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons
Ctrl F3 Saves a screen dump of the active window
Ctrl Shift F3 Saves a screen dump of the whole Blender screen
F4 Displays the logic context
F5 Displays the shading context, light, material, or world sub-contexts
F6 Displays the shading context and texture sub-context
F7 Displays the object context
F8 Displays the shading context and world sub-context
F9 Displays the editing context
F10 Displays the scene context
F11 Hides or shows the render window
F12 Starts the rendering from the active camera
Left Go to the previous frame
Shift Left Go to the first frame
Right Go to the next frame
Shift Right Go to the last frame
Up Go forward 10 frames
Down Go back 10 frames
Alt A Change the current Blender window to animation playback mode, the cursor changes to a counter
Alt Shift A Change the current window and all 3D windows to animation playback mode
I Insert key menu, this menu differs from window to window
J Toggle the render buffers
Ctrl O Opens the last saved file
Q Quit Blender
Ctrl Alt T Timer menu, this menu offers access to information about drawing speed
Ctrl U Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender
Ctrl W Write file without opening a file window
Alt W Write videoscape file
Ctrl X Erase everything except the render buffer, the default scene is reloaded
Ctrl Y Redo
Ctrl Z Undo
Ctrl Shift Z Redo

Object Mode

Home All objects in the visible layer are displayed completely, centered in the window
PgUp Select the next object key, if more than one is selected the selection is shifted up cyclically
Shift PgUp Add to selection the next object key
PgDn Select the previous object key, if more than one is selected the selection is shifted up cyclically
Shift PgDn Adds to selection the previous object key
``` Select all layers
Shift ``` Revert to the previous layer setting
Tab Start or stop edit mode
A Selects or deselects all
Ctrl A Apply size and rotation
Ctrl Shift A If the active object is automatically duplicated, brings up a menu for actually creating the objects
Shift A Brings up the add menu, the toolbox items that start with ADD
B Border select, draws a rectangle with the left mouse to select objects
Shift B Render border, this only works in camera view mode
C Center view, the position of the 3D cursor becomes the new center of the 3D window
Alt C Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData
Ctrl C Copy menu, this menu copies information from the active object to selected objects
Shift C Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed
D Display draw mode menu
Shift D Add duplicate, the selected objects are duplicated
Alt D Add linked duplicate, linked duplicates of the selected objects are created
Ctrl D Draw the texture image as wire
Alt E Start or stop edit mode
F If selected object is a mash, toggles face select mode on or off
Ctrl F Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window
G Grab mode, or translation mode
Alt G Clears translations, given in grab mode
Shift G Group selection
I Insert object key, a keyposition is inserted in the current frame of all selected objects
Ctrl J Join objects, all selected objects of the same type are added to the active object
K Show keys, the draw key option is turned on for all selected objects
Shift K Display popup menu for showing and selecting all keys
L Makes selected object local, makes library linked objects local for the current scene
Ctrl L Link selected, links some of the active object data to all selected objects
Shift L Select linked, selected all objects somehow linked to the active object
M Move selected objects to another layer
Ctrl M Mirror menu, it is possible to mirror an object along the X, Y, or Z axis
N Number panel, the location, rotation, and scaling of the active object are displayed and can be modified
Alt O Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects
Shift O If the selected object is a mesh, toggles the subsurf on or off
Ctrl P Make selected objects the children of the active object
Alt P Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms
R Rotate mode, works on selected objects
Alt R Clears rotation, the X, Y, and Z rotations of selected objects are set to zero
S Size mode or scaling mode, works on selected objects
Alt S Clears size, the X, Y, and Z dimensions of selected objects are set to 1
Shift S Opens the snap menu
T Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode
Ctrl T Makes selected objects track the active object
Alt T Clears old style track, constraint track is removed as all constrains are

Edit Mode - General

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Edit Mode - Mesh

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Edit Mode - Curve

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Edit Mode - Surface

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Edit Mode - Font

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VertexPaint

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UV Editor