A visual cheat-sheet for the 187 keyboard shortcuts found in Blender
Esc |
Cancels Blender functions without changes |
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Space |
Open the toolbox |
Tab |
Start or quit edit mode |
F1 |
Loads a Blender file, changes the window to a file window |
Shift F1 |
Appends parts from other files, or loads as library data |
F2 |
Writes a Blender file, changes the window to a file window |
Shift F2 |
Exports the scene as a DXF file |
Ctrl F2 |
Exports the scene as a VRML1 file |
F3 |
Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons |
Ctrl F3 |
Saves a screen dump of the active window |
Ctrl Shift F3 |
Saves a screen dump of the whole Blender screen |
F4 |
Displays the logic context |
F5 |
Displays the shading context, light, material, or world sub-contexts |
F6 |
Displays the shading context and texture sub-context |
F7 |
Displays the object context |
F8 |
Displays the shading context and world sub-context |
F9 |
Displays the editing context |
F10 |
Displays the scene context |
F11 |
Hides or shows the render window |
F12 |
Starts the rendering from the active camera |
Left |
Go to the previous frame |
Shift Left |
Go to the first frame |
Right |
Go to the next frame |
Shift Right |
Go to the last frame |
Up |
Go forward 10 frames |
Down |
Go back 10 frames |
Alt A |
Change the current Blender window to animation playback mode, the cursor changes to a counter |
Alt Shift A |
Change the current window and all 3D windows to animation playback mode |
I |
Insert key menu, this menu differs from window to window |
J |
Toggle the render buffers |
Ctrl O |
Opens the last saved file |
Q |
Quit Blender |
Ctrl Alt T |
Timer menu, this menu offers access to information about drawing speed |
Ctrl U |
Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender |
Ctrl W |
Write file without opening a file window |
Alt W |
Write videoscape file |
Ctrl X |
Erase everything except the render buffer, the default scene is reloaded |
Ctrl Y |
Redo |
Ctrl Z |
Undo |
Ctrl Shift Z |
Redo |
Home |
All objects in the visible layer are displayed completely, centered in the window |
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PgUp |
Select the next object key, if more than one is selected the selection is shifted up cyclically |
Shift PgUp |
Add to selection the next object key |
PgDn |
Select the previous object key, if more than one is selected the selection is shifted up cyclically |
Shift PgDn |
Adds to selection the previous object key |
``` | Select all layers |
Shift ``` |
Revert to the previous layer setting |
Tab |
Start or stop edit mode |
A |
Selects or deselects all |
Ctrl A |
Apply size and rotation |
Ctrl Shift A |
If the active object is automatically duplicated, brings up a menu for actually creating the objects |
Shift A |
Brings up the add menu, the toolbox items that start with ADD |
B |
Border select, draws a rectangle with the left mouse to select objects |
Shift B |
Render border, this only works in camera view mode |
C |
Center view, the position of the 3D cursor becomes the new center of the 3D window |
Alt C |
Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData |
Ctrl C |
Copy menu, this menu copies information from the active object to selected objects |
Shift C |
Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed |
D |
Display draw mode menu |
Shift D |
Add duplicate, the selected objects are duplicated |
Alt D |
Add linked duplicate, linked duplicates of the selected objects are created |
Ctrl D |
Draw the texture image as wire |
Alt E |
Start or stop edit mode |
F |
If selected object is a mash, toggles face select mode on or off |
Ctrl F |
Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window |
G |
Grab mode, or translation mode |
Alt G |
Clears translations, given in grab mode |
Shift G |
Group selection |
I |
Insert object key, a keyposition is inserted in the current frame of all selected objects |
Ctrl J |
Join objects, all selected objects of the same type are added to the active object |
K |
Show keys, the draw key option is turned on for all selected objects |
Shift K |
Display popup menu for showing and selecting all keys |
L |
Makes selected object local, makes library linked objects local for the current scene |
Ctrl L |
Link selected, links some of the active object data to all selected objects |
Shift L |
Select linked, selected all objects somehow linked to the active object |
M |
Move selected objects to another layer |
Ctrl M |
Mirror menu, it is possible to mirror an object along the X, Y, or Z axis |
N |
Number panel, the location, rotation, and scaling of the active object are displayed and can be modified |
Alt O |
Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects |
Shift O |
If the selected object is a mesh, toggles the subsurf on or off |
Ctrl P |
Make selected objects the children of the active object |
Alt P |
Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms |
R |
Rotate mode, works on selected objects |
Alt R |
Clears rotation, the X, Y, and Z rotations of selected objects are set to zero |
S |
Size mode or scaling mode, works on selected objects |
Alt S |
Clears size, the X, Y, and Z dimensions of selected objects are set to 1 |
Shift S |
Opens the snap menu |
T |
Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode |
Ctrl T |
Makes selected objects track the active object |
Alt T |
Clears old style track, constraint track is removed as all constrains are |
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