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Rigging

The true interface between worlds. The craft of translating sinew to spline, muscle to mesh, the flicker of a real eyelid into the twitch of a digital one. It is the bridge between flesh and code, an augmentation that carries human intent into the digital landscape.

Each bone constraint, each weight paint stroke. It shapes the illusion of life in a space where no blood flows, yet the gesture remains.

For this tutorial, we’re going to be using Blender

Here’s a couple tutorials I love to show to people getting started learning 3D in Blender

Basics of 3D Shapes

https://www.youtube.com/playlist?list=PL6A7DF3D7866EB076

Basics of Blender

https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6

Excellent Topology Workflow in Blender

https://www.youtube.com/playlist?list=PLoSyNsQF2hFBk6_lEES7IYlEdEt3ihB-f

Lazy Tutorials

https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY