Purpose and Overview
This guide is crafted to help users understand the technical and operational requirements for creating and uploading assets to Atopia’s Online Builder platform. We’ll cover key sections, including Modeling, Export Settings, Texture, Limitations, and Performance.
Supported Formats and Platform Specifications
Proportions and Scale
Set proper scale and units in your 3D software. Use a human model as a reference for asset sizing where possible.
Polycount Targets
Topology Best Practices
Ensure clean topology to prevent interpenetration and overlapping meshes, which can degrade rendering performance.
Pivot Points
Set pivot points to align with object orientation. Typically, center pivots for grounded assets or top pivots for hanging items.
Texture Optimization
Use texture atlases to combine textures to reduce load. This can reduce file size and enhance performance.
RGB Channels for Multiple Textures
Integrate textures like Ambient Occlusion, Roughness, and Metalness within the RGB channels to conserve memory.