Content Designer/Game Writer
https://www.linkedin.com/in/alberto-ourique-a08a4523/
I designed narrative elements and storylines for experiences and gamified projects for companies such as SAP, Sicredi, Pernambucanas, Dr. Oetker, Prime Video, and Spinnin'Records/Warner Music. I also worked as a freelancer for many studios, such as the Brazilian Aquiris, Wondernaut, and Hammerfist, and a short-term job for EA. Today I work in Hermit Crab Game Studio, a Brazilian studio focused on brand licensing, sports games, and social games.
I actively participated in the construction of Tube Live, a Youtuber simulator. I provided insights for the game narrative, content, and minigames for my friend Alessandro Martinello(the creator of Toren and Mullet Madjack) of Hammerfist Studios: https://store.steampowered.com/app/657510/TUBELIVE/
I helped the Hermit Crab team design the card descriptions, names, FTUE, narrative, and all the logic behind Barcelona Freestyle, the official Barcelona FC Card Game.
https://play.google.com/store/apps/details?id=com.hermitcrabstudio.f2p.barcafreestyle
I also worked as a content designer and copywriter helping in-game narrative assets to launch many LiveOps and DLCs and advertising campaigns for Aquiris game studio in Horizon Chase Turbo, a successful racing game franchise present on many platforms: https://store.steampowered.com/app/389140/Horizon_Chase_Turbo/
I also worked in narrative ideation with Wondernaut. I helped in the worldbuilding and even in the system design and loops of some events, dialogues, lore, and general narrative assets of Iron Hive, an Indie City-builder Roguelike card game: https://store.steampowered.com/app/2679070/IRONHIVE/
I signed as one of the authors of two books: the collection of medieval tales Além das Cruzadas and the CRPG Book: A Guide to Computer Role-Playing Games, both with excellent reviews from expert critics and buyers in the stores.
I also helped create narrative and content assets for Missão 42, a battle arena card game based on The Hitchhiker's Guide to the Galaxy launched by TOTVS on 2024 Geek Pride Day. From the card creation, character lore, and arena effects to balancing the card game, I helped through every step of the game design process.