Rank: Novice
Background: Kazekawa is a recent hatchling, with Kiln happening across them mere hours after their birth. To this end, Kaze is eager to see the world and all the wonders it has to offer.
Race: Dragon
Iconic Framework: Dragon Hatchling
Attribute: Agility d6, Smarts d6, Spirit d6, Strength d12+4, Vigor d8
Pace: 6; Flight: 12; Parry: 5; Toughness: 36 (18); Strain: 0
Skills: Academics d4, Athletics d6, Common Knowledge d4, Fighting d6, Language (Dragonese/Elven) d8, Notice d6, Performance d6, Persuasion d4, Psionics d6, Shooting d6, Stealth d4
Hinderances & Complications: Outsider (Major, -2 to Persuasion rolls, no legal status)
Racial Abilities
- Armored Hide*: The Hatchling has +18 MDC Armor and +6 Toughness in dragon form (plus the Size bonus).
- Bite/Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size, see Natural Weapons in Savage Worlds. In addition, their bite has Reach equal to the additional Wounds granted by Size (one at Size Large).
- Cybernetics: Dragons cannot take cybernetics at any point. Their bodies reject such foreign implants.
- Enemies: Dragons are reviled by the Coalition, and hunted with extreme prejudice by CS forces when possible. In addition, many arcane factions seek to control dragons or use their body for the creation of powerful items.
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability (see page 68) with the reduced Power Points cost from both the Range (Self) and Aspect limitations (see Trappings in Savage Worlds). They may also sense supernatural beings within line of sight with a Notice check.
- Fear*: Hatchlings are terrifying creatures and cause Fear checks to all who see them.
- Fire Breath*: As an action using its Athletics skill, a Hatchling in its natural form can breathe a bolt of flame at Range 12/24/48 dealing 4d6 Mega Damage—on a raise this increases to 5d6 and targets catch fire dealing 2d6 damage until doused (see Fire in Savage Worlds). Alternately, the Hatchling’s fire breath can manifest as a Cone Template emanating from its mouth. This may be Evaded, but such is the intensity of the dragon’s breath that a successful Evasion reduces the damage one die from 5d6 to 4d6, for example), or two dice with a raise.
- Flight*: The Hatchling has a Flying Pace of 12" and may "run" for extra movement as usual. Flight is usable in another form if it has wings.