Team Name
Raccoons
Elevator Pitch
In 3-4 sentences, provide a short description of the project.
<aside> ⚡ After emphasizing with the struggles of digital learning for both student learners and teachers, Team Raccoon seeks enhance learning on Zoom. We seek to answer: How might we maximize learning outcomes during Zoom lectures to enhance both student engagement and instructor satisfaction? With a gamified approach inspired by Kahoot, we present Trivia by Zoom—an engaging quiz powered by ChatGPT and Midjourney.
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About the project In a paragraph for each section, write what inspired you, what your deliverable does, what you learned, how you built your project, the challenges you faced, and what’s next. Detailed bullet points are accepted.
Background Research
Team Raccoon began by reflecting on our own struggles as Generation Z students who have gone through significant changes during our school years. We noted how Artificial Intelligence is a prominent tool for better comprehension of material, that we have have lower attention spans with the digital learning environment, and that lectures at time can become hard to digest due to the amount of information present. Thus, we decided to focus on the space of digital learning using modern technology.
Starting with secondary research, we read some articles from reputable sources (cited below) and discovered some insights regarding Gen Z learning.
<aside> 💡 Insight #1: Microlearning--short, focused lessons--can be consumed quickly align with Gen Z's preferences. it can deliver specific knowledge or skills without overwhelming them. (Saroj Kumar Das on LinkedIn Articles)
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<aside> 💡 Insight #2: GenZ used to skimming so a summary is nice, take advantage of educational games (National Library of Medicine)
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<aside> 💡 Insight #3: Using visuals such as charts and graphics can make the material more memorable (University of Massachusetts Global)
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