When creating the project

You should check “Include Unit Tests” in the project creation dialog.

http://i.stack.imgur.com/NK7fQ.png

After creating the project

If you missed checking that item while creating your project, you could always add test files later. To do so:

1- Go to your project settings in Xcode

2- Go to “Targets”

3- Click “Add Target”

4- Under “Other”, select “Cocoa Touch Unit Test Testing Bundle”

At the end, you should have a file named [Your app name]Tests.swift. In Objective-C, you should have two files named [Your app name]Tests.h and [Your app name]Tests.m instead.

[Your app name]Tests.swift or .m file will include by default :

Swift

import XCTest

class MyProjectTests: XCTestCase {

override func setUp() {
    super.setUp()
    // Put setup code here. This method is called before the invocation of each test method in the class.
}

override func tearDown() {
    // Put teardown code here. This method is called after the invocation of each test method in the class.
    super.tearDown()
}

func testExample() {
    // This is an example of a functional test case.
    // Use XCTAssert and related functions to verify your tests produce the correct results.
    
}

func testPerformanceExample() {
    // This is an example of a performance test case.
    self.measure {
        // Put the code you want to measure the time of here.
    }
}

}

Objective-C

#import <XCTest/XCTest.h>

@interface MyProjectTests : XCTestCase

@end

@implementation MyProjectTests

- (void)setUp {
    [super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
}

- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
    [super tearDown];
}

- (void)testExample {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}

- (void)testPerformanceExample {
// This is an example of a performance test case.
    [self measureBlock:^{
    // Put the code you want to measure the time of here.
    }];
}

@end